![]() ![]() You have to enter Movement mode, then use the arrow keys to move, then hit the enter key or “D” (for Done). Why not have both selection modes active simultaneously? Alternately, why not remember what targeting mode the player selected last time and have it automatically use that one until the player explicitly asks to switch? Or suppose you don’t want to attack - it’s the magic-user’s turn, and you’re out of spells, so you just want to move back away from the monsters. You’re expected to press “A” for “Aim”, then select a targeting mode - either cycling through possibilities with the “N” and “P” keys, or using the arrow keys to select a target with a cursor. It involves far too many keystrokes, and they’re often odd choices of key.įor example, suppose you want to hit someone next to you. My objection is the way you interact with it. (Initiative seems to be re-randomized every round, which I think was officially part of the rules of D&D at the time, although it was often house-ruled away.) There’s nothing really objectionable about the underlying mechanics here, and I do appreciate the way the battlefield is based on the actual arrangement of walls around you when the encounter occurred. ![]() (This is where the icons that you customized during the character creation stage come in, which I suppose means that the whole color-selection interface is analogous to painting your minis.) That is, it’s turn-based, with each combatant taking actions in an order determined by an initiative roll. Rather, I’ve been putting it off because the combat UI is so abysmal.Ĭombat, unlike navigation, is conducted in a third-person tactical icon-based view, with mechanics similar to playing D&D with miniatures. Not because of any moral qualms - if there’s one thing D&D has taught us, it’s that there’s nothing bad about charging into someone’s home, killing them, and taking their stuff, as long as they’re the wrong race. I haven’t made a lot of progress in Pool of Radiance I’m really only beginning the urban renewal of the city of Phlan (going through the slums, rousting out the squatters and slaughtering them with cold steel).
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